This scene was modelled and shaded in Maya. I modelled all objects in the scene and also used a boolean function to create holes in the walls for the windows and skylight. I also used a simple twist deformer to alter a plane mesh to create the table. I used Maya's Generate system to create some flowers which I then created shaders for and placed them within the vases. Lastly, I assigned basic shaders for all the assets in the scene. I rendered this image using the Arnold renderer.
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