Cottage

This scene was modelled and shaded in Maya. I used Maya's Generate system to paint smooth stones onto the surface of the garden wall assets. I also used the generation system to add long blades of grass around the scene as well as some trees, bushes, and ivy. I used Maya's ncloth system to simulate fabric to create the curtains. I modelled all other objects in the scene and assigned them basic shaders. I developed this scene further by adding assets to the interior of the cottage and finished by adding textures to the shaders to give the assets a more detailed and realistic look. Lastly, I used a skydome light with a HDRi image for realistic lighting in the scene and then rendered this image using the Arnold renderer.

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